Nana Anikuabe explains his work on clustering at the Swarthmore Sigma Xi poster session (September 2019). Poster is by Nana Anikuabe and Mirabai Smoot.

> Research Students

  • Neha Thumu, Bryn Mawr Summer Science Research Program, Understanding how character control and level design affect the player experience in video games, Summer 2022

  • Gulesh Shukla, Bryn Mawr RA, Analysis of motion from video, Spring 2022

  • Lola Rodgrigues, Bryn Mawr RA, ``Peg Game Task", Fall 2021

  • Samuel J. Rothstein, University of Pennsylvania REU, Collaborative Research: Multimethod Investigation of Articulatory and Perceptual Constraints on Natural Language Evolution, Summer 2020

  • Felicity Yick and Samantha Lee, University of Pennsylvania Summer Research, SPACES Project: Recreating the ancient city of Pachacamac, Summer 2020

  • Katherine Lima, Swarthmore Summer Researcher, Role Player Game (RPG) Development for Artificial Intelligence Testbed, Summer 2019

  • Yi Fei Cheng, Swarthmore Summer Researcher, The Q*Bird Level Designer: User-assisted procedural Level Design in Augmented Reality, Summer 2019

  • Mirabai Smoot and Nana Anikuabe, Swarthmore Summer Researchers, Adaptive Bayesian learning of Playstyles, Summer 2019

  • Effie Li, University of Pennsylvania REU, Collaborative Research: Multimethod Investigation of Articulatory and Perceptual Constraints on Natural Language Evolution, Summer 2019

  • Kristin Chow, University of Pennsylvania Summer Researcher, SPACES Project: Recreating the ancient city of Pachacamac, Summer 2019

  • Xuan Huang, Bryn Mawr College, Procedural Generation of Cities, Spring 2017

> Student Posters

Skinning with Polygonal Mesh, Olga Shevchuk. Olga did a joint math and computer science thesis on dual quaternions and their applications to skinning (implemented in C++). Her work earned her an honors designation.

Artistic Hair Modeling, Ziyao Wang, 2021. Ziyao researched geometry and machine learning approaches to modeling different styles of hair.

Error Analysis in Embodied Conversational Agents, Yuxiao Wang, 2020. Yuxiao researched the effect of conversational errors in conversational agents. He also set-up the preliminary agent consisting of dynamic dialog and facial animation in Unreal Engine, using a character from the game, Paragon.

Role Player Game (RPG) Development for Artificial Intelligence Testbed, Katherine Lima, 2019. Katherine created her own multiplayer 2.5D environment, Capture, based on the Flare game engine in C++.

The Q*Bird Level Designer: User-assisted procedural Level Design in Augmented Reality, Yi Fei Cheng, Motion in Games (MIG) Conference, 2019. Yi Fei developed a procedural level generation algorithm for an augmented reality game (Unity, C#).

Adaptive Bayesian learning of Playstyles by Mirabai Smoot and Nana Anikuabe, 2019. Mirabai implemented different clustering algorithms in Python and Jupyter Notebook, including a novel non-parameteric clustering algorithm.

> Bryn Mawr College Thesis

  • Alec Mazzoli, The Impact of Agent Performance on Human-Agent Conversational Error Analysis, Spring 2022

  • Haiqa Kamran, Charitably: An Aggregator Web Application for Charity Causes and Events, Spring 2022

  • Sarah Coufal, Embodiment from Video, Spring 2022

  • William Lawrence, Automatic Placement of Cultural Objects Within a Simulated Archaeological Environment, Spring 2022

  • Faryal Khan, Scripting Crowd Behaviors in SPACES, Spring 2022

  • Faith Meacham, Procedural Level Generation for Monument Valley Styled Puzzle Games, Spring 2021

  • Jocelyn Dunkley, VR Orchestra App: Violin Prototype, Spring 2020

  • Linda Zhu, InstructAR: Building a Deliverable Infrastructure of How-to Kits for Assembly Scenarios in Augmented Reality, Spring 2020

> Haverford College Thesis

  • David Dinh, Parallel Computation: Simulating Smoke on the GPU, Fall 2022

  • Macintyre Sunde, Shape Grammars for Architectural Reconstruction, Spring 2022, Fall 2022

  • Olga Shevchuk, Skinning of Characters with Polygonal Mesh, Fall 2021, Spring 2022

  • Ziyao Wang, Artistic Hair Modeling, Fall 2021

  • Yuxiao Wang, Literature Review: Embodied Conversational Agents, Fall 2020

> Independent Study

  • Neha Thumu, Motion and navigation planning for digital characters, Fall 2022-Spring 2023

  • Samuel J. Rothstein, Swarthmore, Procedural generation of body language, Spring 2020

  • Swarthmore CPSC 000SR, Student instructor: Aaron Kang, Introduction to Unity, Spring 2019

  • Michael Piazza, Swarthmore, Topics in Procedural Animation, Spring 2017