> Aline Normoyle
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anormoyle@brynmawr.edu
I currently work as an Assistant Professor at Bryn Mawr College.
Office: 200B Park Science Center
My current projects focus on analyzing motion from video and building multi-modal characters for video games. I primarily use a mix of experimental (e.g. user studies) and modeling approaches to understand the effect of different design decisions on non-player characters, avatars, and game design.
I manage the motion capture and virtual reality (MOVR) lab at Bryn Mawr College.
I completed a B.Sc. in computer science from McGill University. After college, I worked 10 years as a professional software engineer with specialties in networking, graphics, and behavioral modeling. I later completed a masters and PhD degree from the University of Pennsylvania. During my PhD, I studied character and crowd animation, body language, and built a number of game-based experimental platforms. After my PhD, I worked several years as an AI and 3D game programmer, implementing projects for Kythera AI (Moon Collider LLC), Cesium, Monument Lab, and Clemson and New York University. I returned to academics full-time in 2018 and started work at Bryn Mawr in 2020. My research currently is looking at methods for analyzing motion from video, analyzing and creating procedural characters, and game-based learning and experimentation.
I work with students who are interested in animation, avatars, virtual characters, video games, virtual reality,
and the analysis of motion. Students must have taken at least one course with me and must have taken at least
one course in a related topic. Relevant courses include computer animation, computer graphics, game programming,
systems programming, linear algebra, calculus, mechanics, or robotics. Experience with human subjects research
and experiment design and analysis is also a plus!
Here is my curriculum vitae.
If you'd like to learn more about me, I was profiled for
ACM SIGGRAPH.
Some of my publications are listed below. You can see an up-to-date list on
Google Scholar.
Most of my work (research, hobbies and teaching) is open-source and available on
github.
- Operating Systems - Spring 2025
- Systems Programming - Spring 2025| Fall 2024 | Spring 2023 | Fall 2022 | Spring 2022
- Game Programming - Fall 2024
- Computer Animation - Fall 2021 | Fall 2019 | Spring 2018 | Spring 2017
- Computer Graphics - Spring 2023 | Spring 2021
- Introduction to Computer Science - Fall 2022 | Spring 2021 | Spring 2020 | Fall 2018
- Introduction to Computing - Fall 2020
- Discrete Math - Fall 2021
- Senior Conference - Spring 2022
- Software Engineering - Spring 2019
For an up-to-date list of publications, please see Google Scholar.
Experiments, works in progress, prototypes, ...